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Millennia altered destinies
Millennia altered destinies







So I took the bow & arrow developed by the Reptoids and gave it to the insects. Another time, the Entomons were having trouble with an airborne predator, but had developed only spears. The king was the best choice, as the monarchy eventually gave way to democracy. Picking the strongman resulted in dictatorship, slavery, and eventual anarchy. It ended with Piscine sacrifices and cannibalism.

#MILLENNIA ALTERED DESTINIES MANUAL#

The manual said they're pro-democracy and individualistic, so I picked the religious one. Example: Piscines were choosing a leader among three candidates: a religious one, a would-be king, and a strongman. You solve problems by talking to the species' representative and coming up with a solution, giving or taking away a technology, using a dropship to attack things on the planet, or by battling in space. And at the same time also prevent them from going pacifist, since they won't advance and will happily remain peaceful, primitive farmers for the whole 10,000 years. Reptoids need constant struggle, so you'll have to prevent them from wiping themselves out in constant wars. For example, Slothoids are spiritual and most of their problems will involve religion in some way. These races have their own unique traits and problems to solve. You do that by seeding the galaxy with four different species and guiding them over 10,000 years. Getting turned into a frog by the sorcerer and turned back to normal by a fat witch's kiss (You can also steal her broom, which you can very slowly ride as it sputters).Īn alien species abducts you, gives you a time-travelling ship, and charges you with saving a galaxy from the evil Croids. Getting transformed into a squirrel and getting chased by snakes and pygmies. The game's also amusing at times, which I definitely did not expect. While the village and the surrounding area is devastated, there are plenty of people who you can meet and talk with - from the bratty little girl, the cowardly old knight, all the way to the amorous witch. Apparently, it can be killed, but it requires a lot of time and effort. The werewolf is very tough, so your choice is to run, hide, or smack it a bit till it backs off. Either the little mace-wielding pygmies or the werewolf surprise you. My favorite thing about the game is the way you're ambushed while wandering around the village.

millennia altered destinies millennia altered destinies

A sorcerer's maid summons a demon, things go horribly wrong, a lone wanderer stumbles into the village and tries to solve the mystery and save the day… and to find some water, the man is parched. Returning to it after such a long time I immediately thought of Little Big Adventure (because of ellipsoid graphics) and Dink Smallwood (because of the hero's ponytail - I actually thought he was a woman when I originally played Ecstatica). One of those games I played back in the day, but for some reason or another never beat. When you fly your zeppelins the occasional storm could always be just flown around. Your scheduled flights never get into trouble. There's also some races to race and records you can break for some extra cash. Once in a while, der Kaiser will pop in and pin a medal on you, or congratulate you, or butter you up for a good zeppelin price for the fatherland. Supposedly, the game ends in 1940, but I really saw no point in continuing. By the end of 1903, I got married, researched everything, and was drowning in cash. Took one over the ocean and it crashed very nicely. The game starts in 1901 and your zeppelins can't fly very far. Once you research everything, taking a zeppelin for a flight will bring you the most cash.

millennia altered destinies

As the game progresses these contracts will peter out and you'll rely more on scheduled routes. At the start, the only real way to make money is to snag a contract to build zeppelins for a client. You make and research your zeppelins, fly them around, establish regular (automated) routes, transport cargo and passengers, etc. We can safely shove it in the "great idea, lousy execution" pile. A game about zeppelins? How cool is that? I recently remembered it and took it for a spin. Many years ago, at a friend's place, I briefly saw a small bit of this game.







Millennia altered destinies